A map project for the people, by the people.

It is about traversing a 'collective' of user-created areas.

The plan is to have as many people as possible submit their ideas.

The map may also run some special themes/events/endings, using the user-created areas.

It's time to join the collective, anyone can do it!

 

The concept:

   1) Draw a 20x20 map-image by using the map-image drawing tool (click on the yellow link below)

   2) Test/confirm that it's playable ingame, then submit the map-image via this site

   3) I review the submissions and accept/reject them

   4) The map will spawn/chain together the map-images from the pool at random

   5) People will play and *LOVE* it

 

   Make sure to check the examples and click on each palette-color to read their description.

 

_______________[ Wins ]_______________

To win the map:

   - Complete the 4 difficulties + their respective endings.

   - Complete the finale + its ending.

   - Complete the infinite finale + its ending (the higher the stage/check-out count, the better).

The stage/check-out count will be what separates men from boys.

Which team will be able to go the furthest?

Good luck!

Date Server SessionID Version Checkout PlayerCount Rounds(s1,s2,s3,s4,finale,infinite) Video(s)
2022-11-20 MoeUB #1f91426d# v1_8 10 63 1,2,3,2,3,7 Link1 Link2
2022-11-23 Zombieden #42360373# v1_8 13 52 2,1,1,1,18 Link1 Link2
2022-12-07 Zombieden #ea6163d9# v1_8 10 54 1,1,1,6,2,7 Link1
2022-12-10 Zombieden #371b7444# v1_8 14 56 1,1,1,1,1,8 Link1
2022-12-17 Zombieden #53b10603# v1_8 10 60 1,2,1,1,3,8 Link1
2023-01-06 Mapeadores #8c411c94# v1_9 10 62 2,1,1,2,1,8 Link1 Link2
2023-01-29 GFL #25cfa51e# v1_9 16 64 2,7,2,2,2,4 Link1

 

----------------------------------------------------------------------------------------------

Highest infinite stage-count:

This is a list of the teams that went the furthest during infinite-mode (before/ignoring checking out, does *not* require actually winning the map):

Date Server SessionID Version StageCount PlayerCount Rounds(s1,s2,s3,s4,finale,infinite) Video(s)
2023-02-18 Net4All #e5022843# v1_9 20 52 5,1,8,12,4,10 ?????
2023-02-20 GFL #793e975b# v1_9 21 59 1,2,1,1,5,5 Link1
2023-03-18 GFL #ebb18714# v1_9 24 63 2,1,3,2,2,1 ?????
2023-05-15 Zombieden #56e3ca97# v1_9 35 60 2,1,1,2,1,5 Link1

 

_______________[ Test your map ]_______________

   1) Download ze_collective here:     [Gamebanana Link] (Ensure you got the up-to-date version)

   2) Put the downloaded map .bsp in your 'csgo/maps/' folder

      (usually: 'C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/maps/')

   3) Upload your map-image, enter the verification code and click on 'Get map .nut' below to generate/download a .nut file

   4) Put the downloaded .nut file in your 'csgo/scripts/vscripts/' folder

      (usually: 'C:/Program Files (x86)/Steam/steamapps/common/Counter-Strike Global Offensive/csgo/scripts/vscripts/')

      (do not rename the .nut, and overwrite pre-existing .nut files if you've tested stuff previously)

      (if the .nut file is not in the correct folder OR named something ELSE than 'ze_collective_offline_testmap.nut' it will NOT work)

   5) Open CS:GO and run ze_collective by typing this into the console:

                  map ze_collective_vX        ('vX' being the actual/latest bsp/version name)

   6) Test the map and make sure that you can get from start to end within reason

   7) Once everything is confirmed to be playable, you're free to submit it below via (Submit your image)

      NOTE: Once you're done testing you may want to remove 'ze_collective_offline_testmap.nut' from your vscripts/ folder (if you wish to play the map normally offline)

Upload your map-image:    


   (use this code for "Test your map" above or "Submit your image" below)



_______________[ Submit your image ]_______________

Check this *ONLY* if you have tested/confirmed that the map is playable (via 'Test your map' above^):

      This would be shown ingame as:           Now entering 'MAP-NAME' by 'AUTHOR-NAME' [ID#xxxxx]

      (The 'ID#' can be used to easily identify/report issues with specific maps)

      Map-names starting with 'RACE' will become dedicated to the race-ending (read more about it in the pixel-editor info)

  The common no-no words + adverts ("join SERVERNAME / IP") will very likely be denied

  Making maps out of server logos is fine though, just make it playable/fun

  Maps that have obvious balance-issues may get denied as well

  Always builds your maps in a way that's clear to everyone on their very first playthrough

        (due to the vast amount of maps, your map is likely going to get played very rarely - be smart - be kind - annoying/harsh bullshit will get denied)

Upload your map-image:    


>

    Pending submissions: (1)

        (Sorted by oldest)

ID: #1685325559

Map: Me when femboy

Author: Many

                                                            

    Rejected submissions: (1171)

        (Sorted by newest)

        (Only showing the 9 most recently rejected images)

        Click here to view all

ID: #1684283377

Map: remember trigger 355

Author: IV

Reason: Too confusing

                                                            

ID: #1683946996

Map: hi

Author: alli

Reason: 1683950007

                                                            

ID: #1683663312

Map: Doom of adventurers

Author: IV

Reason: RNG harsh traversal

                                                            

ID: #1682948100

Map: Jump jump jump

Author: Ghoul

Reason: Invalid end tile

                                                            

ID: #1682649668

Map: Eevee

Author: L1pE

Reason: Too harsh traversal

                                                            

ID: #1682606200

Map: EZKZ

Author: TheShy

Reason: Too long

                                                            

ID: #1682591654

Map: Supermarket

Author: TheShy

Reason: Too trap spammy

                                                            

ID: #1682578091

Map: Eevee

Author: L1pE

Reason: Forced dif traversal

                                                            

ID: #1682533884

Map: building fix 2

Author: building fix 2

Reason: OP end jump skip

                                                            

    Accepted submissions: (1550)

        (Sorted by newest)

        (Only showing the 27 most recently accepted images)

        Click here to view all

ID: #1684540958

Map: rooms

Author: IV

                                                            

ID: #1683950007

Map: hi

Author: alli

                                                            

ID: #1683660487

Map: Ranger

Author: IV

                                                            

ID: #1683207426

Map: Close yet far

Author: Tr0ut

                                                            

ID: #1683003364

Map: Ups and downs

Author: Ghoul

                                                            

ID: #1682956262

Map: Zigzag

Author: Tr0ut

                                                            

ID: #1682954100

Map: Sliding

Author: Tr0ut

                                                            

ID: #1682948280

Map: Jump jump jump

Author: Ghoul

                                                            

ID: #1682947380

Map: Grand path

Author: Ghoul

                                                            

ID: #1682947020

Map: Lava land

Author: Ghoul

                                                            

ID: #1682946780

Map: Find the way

Author: Ghoul

                                                            

ID: #1682746403

Map: LBW field

Author: TheShy

                                                            

ID: #1682702287

Map: Eevee

Author: L1pE

                                                            

ID: #1682687746

Map: Pyramid

Author: TheShy

                                                            

ID: #1682498912

Map: elevator

Author: elevator

                                                            

ID: #1682337452

Map: Kan Kan Shui Tie Men

Author: TheShy

                                                            

ID: #1682260835

Map: TheShy

Author: TheShy

                                                            

ID: #1681552656

Map: Dongdong

Author: Dongdong

                                                            

ID: #1680920240

Map: AXE

Author: IV

                                                            

ID: #1680552681

Map: Needy Octopus

Author: IV

                                                            

ID: #1680102996

Map: One by One

Author: TheOtherNormie28

                                                            

ID: #1679450046

Map: Two ways

Author: xDarkCein

                                                            

ID: #1679186250

Map: PpSmoking

Author: xDarkCein

                                                            

ID: #1678056559

Map: Corrupted Sanctum

Author: ZpLit

                                                            

ID: #1677594744

Map: Let us in

Author: Luffaren

                                                            

ID: #1677521010

Map: Speed lane best lane

Author: Luffaren

                                                            

ID: #1677518900

Map: Defend the fort

Author: Luffaren