Welcome to the work f o r c e !
This is where i keep some of my stuff. It will be expanded upon over time.
More, fancier prefabs should be set up eventually.
Hang around, you may find something special.
A script+prefab package allowing you to hot-spawn ents via a global vscript function
You can easily add/remove the entity-classes available for spawning in the prefab .vmf
It also includes some extra general-purpose helper functions
A simple .bat-file .bsp packer, you simply drag+drop a .bsp into it.
It packs everything within the 'csgo' folder that's next to the .bsp file.
An app that handles mass-resizing .vtf files with a max-size-cap and a DXT1/DXT5 toggle.
Can be used to reduce filesize on maps, just read the included instructions and save backups/be careful.
A copy+paste prefab for an easy-to-use level system, also including an example .vmf to help you understand it.
It supports up to 16 stages as it uses a logic_case.
A barebones physbox+thruster npc base that picks a random CT-target every X seconds and then moves towards the target.
This is by no means a complete system, but rather a base to start working your own NPC from.
A standalone script to handle keeping the targetname of weapons + detecting when a weapon has been dropped.
Just add the .nut to the "Entity Scripts" property of any weapon-entity and it'll work automatically.
This plugin allows for instant Vscript-based hotfixes, QoL-tweaks, special events and VIP/patron-updates for Luffaren-maps.
The Vscripts are set up/managed by Luffaren centrally, and can be previewed below (in "CSGO Vscript configs").
If a Vscript config exists for the current map on the server, it will load in once as the map starts.
These Vscript configs gets loaded in through the LuffarenMaps plugin as the map starts. Click on them to view a preview of the code below.