Welcome to the work f o r c e !
This is where i keep some of my stuff. It will be expanded upon over time.
More, fancier prefabs should be set up eventually.
Hang around, you may find something special.
LINKS:
Discord: luffaren
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a .nut script which auto-slays CT's when a specific ct/t player ratio is met
read the included .nut file for more information
A script+prefab package allowing you to hot-spawn ents via a global vscript function
You can easily add/remove the entity-classes available for spawning in the prefab .vmf
It also includes some extra general-purpose helper functions
A simple .bat-file .bsp packer, you simply drag+drop a .bsp into it.
It packs everything within the 'csgo' folder that's next to the .bsp file.
An app that handles mass-resizing .vtf files with a max-size-cap and a DXT1/DXT5 toggle.
Can be used to reduce filesize on maps, just read the included instructions and save backups/be careful.
A copy+paste prefab for an easy-to-use level system, also including an example .vmf to help you understand it.
It supports up to 16 stages as it uses a logic_case.
A barebones physbox+thruster npc base that picks a random CT-target every X seconds and then moves towards the target.
This is by no means a complete system, but rather a base to start working your own NPC from.
A standalone script to handle keeping the targetname of weapons + detecting when a weapon has been dropped.
Just add the .nut to the "Entity Scripts" property of any weapon-entity and it'll work automatically.
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This plugin allows for instant Vscript-based hotfixes, QoL-tweaks, special events and VIP/patron-updates for Luffaren-maps.
The Vscripts are set up/managed by Luffaren centrally, and can be previewed below (in "CSGO Vscript configs").
If a Vscript config exists for the current map on the server, it will load in once as the map starts.
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These Vscript configs gets loaded in through the LuffarenMaps plugin as the map starts. Click on them to view a preview of the code below.
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